Making Isometric Games Book

Posted by on Sep 12 2011, in Book Reviews, isometric game engines, web game engine, zegarkus

For those still interested in isometric games, O’Reilly Books has a new title called Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript. The blurb on their website:

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

Using your browser as a game engine is interesting indeed – and shows that there is still a lot of life left in traditional 2D game concepts. For a list of isometric game engines, click here.